![]() Later footage shows the new model, but it is positioned farther out from the screen.Ī lot of "bulk" was added to the final grenade launcher model and its offset was changed to be closer to the camera. This is probably one of the game's most well-known changes, since a shot using this model appears on the back of the game's box. The final model gives it a sleek and shiny appearance. The KF7 Soviet was originally boxier and darker. Prop model differences, as it originally had a stock. Evidence of this last-minute decision can be found in the game's text file for weapon names, where the Klobb's strings are the only ones that don't follow alphabetic order. This earlier fictional name for the Klobb was changed four weeks before the game's release due to being trademarked for a real-life paintball gun. While the name "Spyder" isn't seen in any known screenshots or videos, it is used in the game's manual. The Walther PPK became the PP7 because the name sounded good. The Tokarev TT33 became the DD44 Dostovei, "DD" coming from David Doak's initials. As is widely known, the Skorpion VZ/61 became the Klobb, named after Ken Lobb himself. Late in development, Ken Lobb told Martin Hollis they couldn't use the real names in the game, and they were replaced with fictional ones. While it's likely that all of them did based on their model filenames, these are the only ones with screenshot or video proof of their original names. Many of the weapons originally used their real-world names. ![]() Didn't Zoinkity dig up something about this in the code? Might be able to move this to the main article if I can find it again.Īt one point, there was a sixth tab in the watch menu, but there are only five in the earliest shots, like the final game.
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